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Choosing the Right Monitor

 

How a monitor works and what features are available on monitors are summarized in the following table.

 

Screen Size

The screen size of a monitor is the one feature that most affects price. Common sizes of monitor screens are 14- inch, 15-inch, 17-inch, and 21-inch. The 15-inch monitor is the most popular, and the small 14- inch monitor is losing popularity.

When matching a monitor to a video card, a good rule of thumb is to match a low end video card to a small, 14- inch monitor, a midrange video card to a 15-inch monitor, and a high-end video card to a 17-inch or larger monitor to get the best performance from both devices.

You can compare the different features of the video card to those of the monitor, such as the resolutions supported, the refresh rate, and the bandwidth.

Bandwidth is the difference between the highest and lowest frequencies that an analog communications device such as a video cable can carry. Macintosh computers can use special monitors designed for page layouts on legal sized paper. The larger the screen size, the more expensive the monitor. Even monitors advertised as having a 17- inch screen might only have a lighted screen area of 912 inches by 1112 inches. The diagonal measurement of the lighted area is 15 inches, and the diagonal measurement of the screen surface is 17 inches.

 

Refresh Rate

The refresh rate, or vertical scan rate, is the number of times in one second an electronic beam can fill the screen with lines from top to bottom. Refresh rates differ among monitors.

The Video Electronics Standards Association (VESA) has set a minimum refresh rate standard of 70 Hz, or 70 complete vertical refreshes per second, as one requirement of Super VGA monitors. Slow refresh rates make the image appear to flicker while faster refresh rates make the image appear solid and stable. Mullica monitors offer a variety of vertical and horizontal refresh rates so they can support a variety of video cards. They cost more but are much more versatile than other monitors.

 

Interlaced or Non-interlaced

Interlaced monitors draw a screen by making two passes. On the first pass, the electronic beam strikes only the even lines, and on the second pass the beam strikes only the odd lines. The result is that a monitor can have a slow refresh rate with a less noticeable overall effect than there would be if the beam hit all lines for each pass.

Interlaced monitors generally have slightly more flicker than non-interlaced monitors, which always draw the entire screen on each pass. Buy a non-interlaced monitor if you plan to spend long hours staring at the monitor. Your eyes will benefit.

 

Dot Pitch

The dot pitch is the distance between the spots, or dots on the screen that the electronic beam hits. Three beams build the screen, one for each of three colors (red, green, and blue). Each composite location on the screen is really made up of three dots and is called a triad.

The distance between a color dot in one triad and the same color dot in the next triad is the dot pitch. The smaller the pitch, the sharper the image. A dot pitch of .28 mm or .25 mm gives the best results and costs more, although less expensive monitors can have a dot pitch of .35 mm or .38 mm. These less expensive monitors with dot pitches of .35 mm or .38 mm can still create a fuzzy image even with the best video cards.

 

Resolution is a measure of how many spots on the screen are addressable by software. Each addressable location is called a pixel (for picture element) that is composed of several triads. Because resolution depends on software, the resolution must be supported by the video controller card, and the software you are using must make use of the resolution capabilities of the monitor. The standard for most software packages is 800 by 600 pixels, although many monitors offer a resolution of 1024 by 768 pixels or higher.

The resolution is set in Windows from the Control Panel and requires a driver specific for that resolution. Higher resolution usually requires more video RAM.  

 

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