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Graphics Accelerators

 

A graphics accelerator is a type of video card that has its own processor to boost performance. With the demands that graphics applications make in a multimedia environment, graphics accelerators have become not just an enhancement, but also a common necessity. The processor on a graphics accelerator card is specifically designed to manage video and graphics. Some features included on a graphics accelerator are:

MPEG decoding

3D graphics

Dual porting

Color space conversion

Interpolated scaling

EPA Green PC support

Digital output to flat panel display monitors

Applications support for popular high- intensity graphics software such as AutoCAD, Quark, Windows 9x, Windows NT, and Windows 2000. All these features are designed, in some way, to reduce the burden on the systemboard CPU and perform the function much faster than the systemboard CPU. For more information about graphics accelerator cards, see these manufacturers at their Web sites: ATI Technologies at http://www.ati.com, Matrox Graphics, Inc, at http://www.matrox.com, and 3-Dfx Interactive, Inc. at http://www.3-Dfx.com (makers of the popular Voodoo graphics card).

 

Video Memory

 

Older video cards do not have memory, but video memory is necessary today to handle the large volume of data generated by increased resolution and color. Video memory is stored on video cards as memory chips. The first video cards to have memory all used DRAM chips, but now there are several technologies for video memory chips.

The amount of data received by a video card from the CPU for each frame (or screen) is determined by three factors:

1. The screen resolution, measured in pixels

2. The number of colors, called the color depth, measured in bits

3. Enhancements to color information, called alpha blending. The more data needed to generate a single screen, the more memory is required to hold the data. This memory is called the frame buffer. Besides the frame buffer, some video cards need memory to store font or other graphical information.

 

Color Depth

 

Color depth is directly related to the number of bits used to compose each pixel. Four, 8, 16, or 24 bits per pixel may be used. The larger the number of bits allocated to storing each piece of data, the more accurate the value can be; in like manner, the greater the number of bits allocated to store the value of pixel color, the greater the number of color shades you can use and color depth you can have. To determine the number of colors that can be represented by each number of bits, use the number of bits as the exponent of the number 2. For example, to calculate the number of colors represented by 4 bits per pixel, you would raise 2 to the 4th power, which equals 16 colors. (Note that the largest 4-bit number is 1111, which equals 15 in decimal. If you include 0, then the number of values that can be stored in a 4-bit number is 16.) A color depth of 24-bits per pixel equals 2 to the 24th power or 16.7 million colors.

 

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